I used to rule the world.

Who would ever want to be king

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The problem of Left 4 dead 2 / Modern Warfare 2

19 November, 2009 (22:55) | Kuromatsu | Uncategorized | 2 comments

First off, this blog has been pretty inactive, and I’m not a blogger, I’ve seen a lot of people writing about MW2, whether praising it or talking about the unusual controversy surrounding it. I think there’s something that needs attention brought to, that I’m not seeing covered elsewhere.

What exactly do MW2 and L4D2 share in common? More than you’d think, and not for why you’d think. They share a lot of controversy, and said controversy is over the wrong issues in both cases too.

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On Gmod lol

9 September, 2009 (19:11) | Kuromatsu | Uncategorized | 2 comments

Old post I found on FP. Circa January 2008

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Todo

9 September, 2009 (08:38) | Kuromatsu | Uncategorized | 2 comments

Retroactive PKs

Hats / armor chunks / equipment

Holstered equipment on back / thigh depending on weapon.

PK Auths

/pkauth target killer timelimit

Counter-PKs

When a killer tries to attack their target with an auth and fails to finish it, the target can permanantly kill the killer in retaliation. No notice is given to the target. Increases risk for the authorization request

Key-frame posed ragdolls with control of head for sitting. Enabling overwatch / CPs to sit on chairs properly

Redone Incap (More incap, less fatality!)

Grab items you’ve placed (Combine lock, note, breach)

Couch sitting

Looting incapacitated people with use key

No respawning, incap only (Retroactive PKs)

Major injuries (Retroactive PK positive outcome, a permanant cap on a character’s stats, possibly gimping them.)

Simple checkpoints

(Looks for a flag to let a player pass through a forcefield.)

Reworking of economy

(Tokens as an inventory item.)

Unit IDs tied to suits, rank not.

(Put on a SUIT, your name is changed to CP-WOLF01-0000 unique to that suits data)

Propaganda streams with sphere / skybox radial detection of player. ( Muffle / dampen / range for propaganda streaming from breencasting monitor)

RETROACTIVE PK:

An incapacitation / major injury results in the character temporarily disabled and ragdolled. The player is put in a queue and an admin decides whether the context of their critical injury is worthy of a PK, a permanant injury, or a full recovery. The only player killings will be player kills, no respawning.

Who sends all these babies to fight me

17 August, 2009 (10:23) | Kuromatsu | Uncategorized | 10 comments

The script design document has been labelled as grandiose, dellusions of grandeur, bloated, overly-complex, unnessicary. Each and every one of those is pretty much right.

The thing is, you’re pussies. There’s been so many crazy shit the human race has done, big or small, whether it’s software or like flying and shit, not that I’m comparing this to like the wright brothers, I’m just saying, they were more manly than your entire modern lineage combined, because you’re a fucking pussy.

Like, look at gmod tower, all the crazy shit they did. Youtube synchronized on a 3d plane? Wtf? gmod wasn’t even set up to really do animated textures in the first place or video, or streaming video in a 2d plane overlay.

Then they’re doing that shit on a 3d space and synchronizing it, and then having a vote system and with like 60 people in the server. Garry raised the player limit to like 128 just for them.

The design document is pretty big, it’s pretty complicated, I did put it into phases for that reason. The idea is if I get anyone to work on it, Phase I is the only one that really matters, everything else is just a challenge that I’d dish out more reward for. Johnston’s willing to pay to help back this, so if someone only did phase I, they’d only get like part of the reward for it.

I don’t expect this to work, or be done overnight, even if someone went through the whole project, I really doubt it’d be exactly the same as this design document by the end of it, that’s not the point. Just give it a try, see what we can do instead of going waaaah! kuromatsu! its too hard ;_;

I’m welcome to critique, like, if you have valid input. That’s fine, just say how we can cut some corners and trim this down while maintaining the essance of it, please. We’re more than happy to take that into account too.

Revision 3 / Fucked up formatting

16 August, 2009 (05:15) | Kuromatsu | Uncategorized | 5 comments

Garry’s mod role-play script, Half-life 2 universe oriented design document.

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GMRPHL2 Script Design Document Revision 2

14 August, 2009 (17:47) | Kuromatsu | Uncategorized | 15 comments

THIS DOCUMENT IS PROTECTED UNDER THE CREATIVE COMMONS LISCENCE!

You’re free to use it or the ideas within, just give credit where credit is due please!

(just to scare off FP plagerists or tnb for the most part.)

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People (should) die when they are killed.

14 August, 2009 (11:07) | Kyar | Uncategorized | 6 comments

I’ve noticed a new trend in bullshit rp going on in a few select communities and that is people NOT staying dead when they are killed or pked for the most part. Most notable would be Rex “Gary stu” Lee or whoever davebrowns self insert character was. That’s not to say there aren’t other examples. But none of that is the point the point is that if you are fucking pked you stay dead. permanently unless there is some REALLY good writing going on (hint: there isn’t any) From a hl2rp canon standpoint (the most popular theme of bullshit since 2006!) vortigaunts can NOT revive people, I mean for the most part they could barely heal alyx when she was NEARLY dying in episode 2. Another thing is that when there are pk’s most people will bitch about being killed when they were killed in a completely legit and authorized fashion, to that I have three words for you. CRY. SOME. MORE. Read more »

Same old post with a different name

14 August, 2009 (10:38) | Kyar | Uncategorized | 2 comments

You know its been awhile since I’ve bitched about things so I think today I am going to start that up again. So let’s talk about Gmodtower. For those of you who have not heard of gmodtower it is the result of a small team of extremely ambitious men banding together to make quite possibly the greatest collection of gamemodes and features gmod has to offer all in one pseudo-hotel. Most of said features could also in turn be used for improving immersion and the roleplay experience as a whole. For example the ability to stream shoutcasts could be used to do an actual city administrator speech (think something like the breencasts) or the ability to go from server to server could be used for linking several cities via a train in a train station.

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VIDEOS! LOL!

14 August, 2009 (10:15) | Kuromatsu | Uncategorized | 1 comment

I say Carstairs, the potato harvest is mighty large this year!

18 June, 2009 (23:05) | Fiskov | Uncategorized | 2 comments

I am not one to post, nor behave seriously; quite the opposite, except in special cases. Unusually, as much as I loathe to admit, I’ve had the urge to ‘ROLEPLAY’ recently, which I’d been attempting to do on a certain server. Needless to say, things have become apparent to me, reinforcing what I’ve thought for a very, very long time.

It used to be barely four or five roleplay servers in GMod, back when I began frequenting the [then] digitalsoul server, El taco banana. It was fitting of the time, to cut a long story short. It began to grow as sathyr and Homomatsu became more active; although I always felt they were out of touch with the community, which I’ve said many a time. That, what people now call ‘Elitist’ approach to a community I always used to disagree with, and in many ways still do. The desire to break free from this administration approach, coupled with inexperienced, immature people [to both life and ROLLPLAYLOL]. Ultimately, in my view, marked the end of GMod being considerable for a serious roleplay platform.

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Hurf Durf Express; Retort edition!

17 June, 2009 (16:33) | Fiskov | Uncategorized | 6 comments

I felt like making a proper post, rather than a comment, to the below entry.

I can say with no contrition, I’ve never really been bothered about what taco and dongs is up to, quite the opposite, I generally try to discourage my* community from being faggots. It seems to me, quite frankly, it seems to me that you overestimate your community in this blog, DSRP, and anyone else’s eyes. There are only two or three people who actively seek out this information mentioned in your post, or would call you out on centain aspects; and I think you know who they are. The posters on this blog, are a very loud minority, one of which is actually a regular at your community; though I won’t name him. (RHYMES WITH HAT BORE NEVER)

I will admit, some things are quite hilarious to hear about, mostly because of the fuss that everyone on both sides makes of it. The bottom line of my post is really this; I don’t care anymore, haven’t for a long time. People make what they will of your actions; be it leaving a community, engaging in dubious roleplay, or taking a harsh stance with administration procedures. No one I know actually gives a monkeys anymore, except maybe jacyte and kyar. (lol’f)

Would I go ARR PEA on TnB? yeah, I wouldn’t really feel bothered by it, I just got tired of doing HL2RP, but that’s another story for another day. To the fags in #DSRP, if you actually agree with not giving a fuck kindly comment, to the grorious followers of TnB, take your immature fanboyism off of my damn blog, seeing as I can’t censor you d;<

*- WHILST THE OPINIONS OF THE POSTER MAY BE DISPUTED BY THE ADMINISTRATION, THEY ARE INFACT TRUTH.

Cameo Appearance yo

15 June, 2009 (18:58) | Davebrown | Community, Roleplay | 24 comments

I thought about posting something here a while back, when I last insulted Kuro about his funny tendency to wave his arms around in that videoblog. At the time it was probably because yet again, I felt the need to defend myself and what I do, against various claims and so forth. I come to this blog (and others) now and then because it helps me get good outside opinions on TNB. Well, actually, no. It dosnt really. It gives a lot of biased opinions about TNB from people who probably havnt set foot in our servers for maybe more than a year, or even at all since its inception (and no, 1 small hour-long session dosnt count). However, I still find it interesting to get the negative “press” on myself. And thats pretty much how I view blogs like this now. In a humourous way, TNB is in the limelight, and you people are the press, seeking to constantly pass judgement and “expose” how horrid we are. Whilst some of you have respectfully stated your lack of real care for what goes on at TNB as it is not your business, it still evidently is not a dead issue. Because you’re all still talking about it, how many years later? And as for that blogpost below (i did not have relations with that whatever)…..Im really not sure what youre trying to achieve there but I honestly just find it funny. Not so much that you omigosh “caught me”, but that you actually see fit to post it here as if you want to dent my reputation. Really I just find it just hurts your own.

But…now Ive got my few beefs out of the way…..I just wanted to clear some things up. Firstly that I dont hate DSRP, or its people. I still do hold a certain level of respect for you all seeing as I grew up during the same era of RP as you, and went through all the same stuff. Golden age bla bla bla. What concerns me most is that people seemed to like me then, and then apparantly I changed into some massive overlord of the evil RP empire…..when I havnt really at all. First of all that age old criticism – “When DSRP went down, people like Dave scrambled to the nearest community to get power”. That I have explained time and time again, is fucking stupid. I went to another community because I actually wanted to roleplay. Not talk about roleplaying. And that I think, is what the problem is with a lot of you guys.

You can be very quick to pass judgement. You speak like you know about what we do, like you know me or my community. None of you do (i refer to the majority of the people who write on here). Comments such as “You could count the good TNB roleplayers on one hand” are perhaps the most arrogant and blindly unfounded words I could qoute here. You base your own views on my community and its quality of roleplay from such a small sample of it, or hear-say from disgruntled ex-admins who couldnt get their way. And I have offered, many a time, to bring you into our servers, and show you that you couldnt be further from the truth. I just wish you would all perhaps realise that if you dropped your assumptions, dropped your preconceptions, and just dropped your blatant issues with me or anyone at TNB, that we do roleplay just as good as anything you ever had at DSRP or wherever. Hell…you might even have some fun whilst youre at it. That is what roleplayings all about right?

Sure. Theres plenty of fucking things wrong with TNB. I make bad decisions all the time, we have mingebag problems like any other community, and we sure as hell have had our stupid arguments and issues that im sure you will all take great amusement in reading about. This shit is far from perfect and I dont expect it to become anything more than a stab-at-perfection. It is quite simply unattainable. The ideal of “a perfect roleplaying environment” is based purely of a coincidental reaction of a few players on the server at any time and place. Ive seen stuff far beyond anything that I ever believed possible when I was just learning at DSRP. But that dosnt mean I feel any less about those moments, because they are each to their own. However I will not do myself an injustice and say that yes, I feel we have achieved a lot. A lot more than you will ever realise. And I dont expect you to believe me for one second. Even if I showed you logs and screenshots of some of the roleplay that has taken place at TNB over the years, you still wouldnt care. Because you werent there to sample it for yourself.

And lastly….as for that alleged giant shit we’ve been taking on Mr HL2 Canon’s head for the last 2 years, well who gives a fuck. I really dont. As many have said, the HL2 theme is the framework, we fill it in with our own stories and scenarios. For those who believe that the HL2 framework is limited, sure it is. It is exactly as limiting as you want to make it. You’re only betraying your own ideals of perfection by stepping outside that framework. I like to do a bit of everything, to keep people happy. Funnily enough despite having so much shit to deal with on a day to day basis, and despite my position, one of my favourite things to do is still to go and set up an apartment in the Civil Housing block, and roleplay with another standard citizen about basic core-HL2 ideals. Talking about ration distribution. Passing theories on the resistance and so forth. Especially with totally random players who I have never met before OOC or ICly.

And then yeh, theres the more outlandish stuff. The stuff you guys seem to know all about, and criticise us on. I see fit to expand storylines beyond the normal boundaries of HL2 canon because it keeps people interested. It keeps things fresh. Sure some of it is stupid in your eyes. But then again DSRP’s HL2 storylines and characters were never spot on canon were they? I think that we’re all in the same boat here, yet you guys may just want to think otherwise.

So, I have little else to say. I just wish you guys would bury the hatchet and drop a little of your judgement on me. I wont deny some of the things Ive said about you all but in all honesty they were usually just backlash comments after you all started hating me for no real good reason…..

Most people would know me as the person who cares least about drama, and barely ever creates fights or arguments over a petty little virtual world. So yeh, here is my basic proposal that we all stop talking shit about each other and just learn that whilst we may never be the same in views or beliefs about what we do, we certainly understand the other and why they are that way.

GMOD HL2RP (or any other theme) can still be very fun. You just need to learn to enjoy it again for its original value, instead of spending your time writing about it, criticising it, and debating the ability of others to do what you once did.

Message to Guitarfreak.

9 May, 2009 (22:43) | Kyar | Uncategorized | 4 comments

No one likes paranoid dictators who ban, censor and shut things down at the drop of a hat. Proof: “[00:19] <@KenjehXD> And I want to scream my lungs out and beat little kittens to death.” Another thing I feel I should mention while i’m undoubtedly doing what you will assume as “attacking you”. No one likes photoblogs. No one. While i’m at it you really should atleast have the balls to post those gmod rp posts somewhere else instead of just dicking off and deleting them so no one can read them.

Either way dude, I respect you and I don’t want you going down a bad path.

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Take it like a man shorty.

26 April, 2009 (17:23) | Kyar | Uncategorized | 19 comments

I’ve decided to get back into the business of blogging lately. This is mostly because I have a considerable amount of time these days that I didn’t have a few months ago. That being said, I’ll probably make this somewhat of a photoblog. Although, it won’t be anything grandoise or stunning but rather something other than the usual rantings of a derranged community leader as seen in many other blogs (which I absolutely love to read and hope that they continue their deserved rants). Like most other topics, the one I speak of today is one based on a question that came to me recently.

Countless blog posts (or rants) these days attack the community now well known among Garry’s Mod players: Taco n Banana. Depending on who you’re listening to or reading, you will see different criticisms, witicisms and evaluations afforded to TnB. Old DSRPers will tell you (or at least it may be inferred) that they dislike TnB as it was founded with the intentions of combating DSRP itself ; they will also likely remark on many of the insulting comments community leaders at TnB have directed at DSRP. Aside from DSRP, most will attack TnB based on its maturity, or lack of maturity thereof. They will comment on it’s problems, faults in roleplay, faults in administration and faults in playerbase. Read more »

I did not have sexual relations with that woman played by a boy

23 April, 2009 (17:29) | DigitalThroat | Uncategorized | 3 comments

Infamous Dave Brown???! Is that you laying with another woman?


And just who is this Jenny Carlson character?

This is “her” character picture:

Yet upon looking at Jenny Carlson’s photobucket, it turns out hes a..

MAN ..MAN.

Tune in next week for even more heinous acts of “unserious roleplay ;3″.

Haze’s CoH (OP&ToV) Guide. Part 1 of 5

22 April, 2009 (21:50) | Haze | Uncategorized | 2 comments

Title for the unfamiliar : Haze’s Company of Heroes (Opposing Fronts & Talves of Valor) Guide. Part 1 of 5

Pulling away from the traditional RTS, CoH is can be a very fun, and frustrating game for newcomers. Theory and tactics come into play a lot more than most games. Due to the there are a lot of guides, and this my attempt at one. Some of the things I will be discussing are from experience, or read off of a site (most likely http://www.gamereplays.org/community/Company_of_Heroes_Strategies_Tactics_and_Tips-f1214.html). This is the first part of a total of five guides I will be writing. The first one has to deal with the basics of CoH. The next four will cover all of the factions.

Part 1 ; The Basics

1.1 Resources

CoH has three resources : Manpower, Munitions, and Fuel.

The amount of manpower given throughout the map is fixed, unless the player secures any captured points via British support trucks, Panzer Elite scout cars, and observation posts for Wehr and Americans. Manpower is what is spent to make buildings and units, also to use a few abilities and upgrades. This is a very important resource; so use it wisely. A good example of using your manpower wisely is using an engineer squad to kill a sniper. You lost 140 manpower, but on the other hand the enemy lost 340 manpower. If you get to know the manpower values of units, you will be able to better determine whether to sacrifice a unit for a kill or not. This does not mean to send your units blindly into combat; especially British infantry. Losing 450 manpower (the same as a firefly!) can be detrimental.

Munitions are given from certain strategic points marked with a symbol with three bullets in it. Unlike manpower and fuel, munitions are not given from your HQ. Doing exactly as the name implies, munitions are used to upgrade a unit and use special abilities (both command and unit abilities). For some factions this is can be a very important resource. Abilities such as the mortar haltrack’s incenidary round is cheap and very effective. But things such as the Stuart’s canister round should be used carefully and wisely. Again, remeber tradeoffs when it comes to resources. For example, using the stuarts 75 muntion canister round to take out maybe 3 panzer grenadiers; thats 75 munitions for 255 manpower. I’d say it is worth it.

Fuel is the last resource and the most important during the endgame. It is used for buying global unit upgrades, making buildings, and creating certain units such as tanks. Like munitions, fuel is also given by certain strategic points (in this case they are marked by an oil drum). But unlike munitions you receive them in the start of the game from your HQ. If you plan on getting armor then save up your fuel. Not much else to say about it.

1.2 Command Points

Your command points are indicated at the large circle near the minimap. When starting a game you will have 0 command points. By creating bulidings, emplacements, and destroying things you will gain experience towards a command point. Once you have a command point you can spend it on anything you like, as long as you have enough command points to buy it. This brings me to where you spend command points; in the command menu (might not be the name, oh well). In this menu you will be able to pick up to three different doctrines/commanders (doctrines for axis, commanders for allies). They are a way of specalizing in a certain field of things, such as the American’s Armor Company Commander which obviously revolves around American heavy armor. Never choose a doctrine/commander when the game starts unless you are positive of your enemy’s play style and chosen doctrine/commander. For example if you are Panzer Elite and you choose the Tank Destroyer doctrine and your enemy begins to amass infantry you are fucked. Wait until midgame to choose your doctrine once you have a good idea of the enemy’s play style.

1.3 Unit Types

These are terms I’ll be using later in my guides.

There are four units type : Infantry, Support Units, Light Vehicles, and Heavy Vehicles.

Infantry is and should be the main backbone of a player’s army. Infantry are able to fulfill numerous roles such as anti-tank with handheld AT weapons, or anti infantry. Infantry can range from inexperienced Riflemen to highly trained Knight Cross Holders which are able to tear through enemy infantry. Infantry can be surpressed, meaning it can be slowed down and given reduced accuracy through sustained weapon fire (MGs, rifleman’s special ability, mortar shells, etc). AT Infantry also isn’t very effective against endgame heavy tanks such as the Wehrmacht Tiger or the American Pershing.

Support units consists of units that usually are following regular infantry to better aid and heighten their combat. This includes such units as snipers, MG and mortar teams, engineers, munition halftracks, etc. These units are best not used as the spearhead of your force, but rather as the edges of it or the force that helps drive it. Support infantry can either directly aid other units (mortar’s smoke rounds), or help infantry be more effective (mg teams). A good player should have an army consiting of few support infantry, as they can be countered and destroyed quickly without help from infantry/vehicles.

Light vehicles can range anywhere from M8 Greyhounds to Stuart Light Tanks to Bren Carriers. Light vehicles are best used against infantry, as their armor can not stand up against heavy vehicles. Light vehicles see most of their action from early game to mid game, as your enemy’s AT capabilties will rapidly rise near endgame. Light vehicles should be used wisely, as a couple of hits from a panzerfaust can destroy it.

Heavy vehicles are your medium tanks, cruiser tanks, heavy tanks, self propelled artillery, and super heavy tanks. These units require lots of fuel to produce, and for good reasons. Most heavy vehicles are equipped to best deal damage versus other vehicles, or bulidings. Only a small handful are designed to perform well against infantry. A single super heavy tank (King Tiger, Jagdtiger) can quickly turn the tides of battle to be less favorable against the person said tank is being employed upon. Heavy vehicles’ main threat are AT emplacements and large gatherings of infantry equipped with AT weapons. For example : if you have a sherman versus a grenadier squad with two panzershrecks : do not retreat. Unless you are very bad at microing your tanks you should have no problem against such AT weapons. But when there are two or more suqads it would be smart to run. Any vehicle can always be repaired.

Remember : a key rule of CoH is not to be cheap or a big spender, but to be effective in a fight. Dumping your money into a single unit and spamming it will not win you a single battle.  Conserving your money will just end up with you being overrun.

Thanks for reading all of this, I hope you enjoyed it. If you have any suggestions for future guides or to correct me in anything then talk to me about it on the IRC. Just don’t be a gigantic dick about it (Cleedy..).

Whats wrong with HL2RP.

18 April, 2009 (15:38) | Barky | Roleplay | 9 comments

xcen > fr

Before I start, I’m writing this from the viewpoint of an ex-TnB’er.

The setting. I know this has probably been written many times, but it needs to be repeated. No matter how many times communities attempt to sell HL2RP, it fundementally fails. Simpliy because you have a very strict cannon which is very stiff, and cannot be changed much. Yes, you can add squads to the CP’s, or let Citizen players open shops, but all the shops are the same thing selling the same products. There is no room for uniquness when it comes to shops in any way, which means most citizen RP just consists of walking around the city, or sitting in your apartment. A bad idea if you want to actually RP and develop your character.

Combine RP is not much better. I have never had experience in a high ranked position, but i presume its just the same but you have to make an important decision sometimes. Been a CP, in my experience, just consists of patroling, with the occasional event that requires that everyone to go and patrol District 2 on C18, just to get pew-pewed by a bunch of minge rebels, one of my reasons for leaving.

Perhaps HL2RP is just fundimentally doomed because of it’s setting. Not much is going to happen in a totalitarianism when your one of the citizens. You’re not going to be able to open a bar, or dress how you want. You’re doomed to be a faceless clone walking the streets, with no personality and nothing to do.

I love you forever if you read that.

tl;dr: HL2RP is restrictive and unflexable, and fundimentally fails due to its setting.

This is a Development Emporium

14 April, 2009 (22:56) | humiliation | Uncategorized | 1 comment

As a mapper, the question I get asked most often is whether or not to allow a person to use my content. Requesting permission is a respectful move, considering the fact that anyone could just decompile and map and take what they want anyway. Well, I only recall saying “no” to those asking about rp_c18_v1, but now, the map is as archaic as city45, and at the persuasion of others I have decided to release the .vmfs to rp_tb_city45_v01, rp_tb_city45_v02, and rp_c18_v1.  Even if you’re not a mapper, it might be interesting to look at the maps you played on from the perspective of SourceSDK.

Each of these maps has its strengths and weaknesses (major flaws), and none of them are perfect. Any map can be judged by its visual merits, but how a map is interpreted and played is a more interesting subject to a person like me. I want to talk about the development of each map, and look at what I think are some of the major avoidable design flaws.

. . .

City 45 (rp_tb_city45)(Wrinkles, Mapper Mike, HumiliatioN … and Valve)

City 45 Plaza

What We Set Out To Do: Read more »

Seven hours never seemed so short

13 April, 2009 (16:51) | DigitalThroat | Roleplay, Uncategorized | 3 comments

Let’s see our first candidate for the event..

Read more »

Get on IRC to talk.

12 April, 2009 (09:33) | Kuromatsu | Uncategorized | 3 comments

Please stop by our IRC, irc.gamesurge.net #dsrp to talk with us or just hang out.

Notice on video posting for all future contributors

11 April, 2009 (17:45) | Kyar | Uncategorized | No comments

Please post the link of the video you wish to embed in your post and any further instructions for what to do with it for the person reviewing your post. Thats all bros

Quickpost #3

11 April, 2009 (14:50) | Kyar | Uncategorized | 1 comment

10 April, 2009 (04:33) | Kuromatsu | Uncategorized | No comments

http://www.facepunch.com/showthread.php?t=678322

FYI, I meant carbon copy in a good way. Not that he ripped it off or knew of it.

The best of: Locoust!

9 April, 2009 (23:47) | Kuromatsu | Uncategorized | No comments

A Thought on Current Situations and Occurances

9 April, 2009 (23:43) | Petra | Community, Rants | 1 comment

Well, I’m not a person used to writing long-winded blog posts that range from minor to major incidents and back again for no good reason,  so I’m just going to state what I think about the recent drama stemming from TnB and how it really boils down in the end.

TnB, DSRP, Shhh, etc. all have their fair share of problems. Whether it be unsolicited roleplaying of varying degrees, ranging from the psychotic to the sadistic, it occurs everywhere. One thing I noticed is that every single roleplay community has the same basic problems. Corrupt admins, unusual amounts of rivalries and hunting sprees, and disjointed entropy is just a few of these basic problems. DSRP is not innocent, TnB is not innocent, everybody is not innocent from this. For example, let’s take DSRP for a change of pace. We are heavily elitist, and regular banning sprees and shouting matches can break out at any moment in our games or IRC channel. That being said, TnB is not so different. The main difference, however, is they are a much, much larger community and can create large splashes in the area of Garry’s Mod.

We aren’t too different besides terms of size and individuals. TnB is essentially a mountain; DSRP a hill. DSRP used to be a mighty mountain, but now it is a simple hill. TnB will also follow the same path, but it might be soon or an incredibly long time, but nothing ever escapes death or atrophy in the end. I personally don’t really care what occurs in TnB or what it does, hell, they could be badmouthing me, planning to take over Moldova, but I couldn’t care more than two shits about what they do or how they do it. However, I do care when people try and bloat the problem to be bigger than it really is. Rick doesn’t want to script due to people not giving him proper credit. While it is a major problem, just try and keep it to a level where action takes a higher rank than the words.

Too many people state something and they don’t do it. If I’m going to say I’m going to take a shit, you expect me to take a shit. But really, I could have not taken a shit and remained in the chair or have done something else. I’m not going to take photos of my shit in the toilet to prove it, but for the sake of trust, just do what you say you’re going to do.

If you want to be the best roleplay community, be it Taco and Banana or Digital Soul Roleplay, then figure out a way to do it. But in the end, everybody is virtually the same. It’s just the amount of motivation that causes other to be greater and more pronounced. Just keep to yourself, do what you got to do, and rise to the top.

You can write too.

9 April, 2009 (23:15) | Kuromatsu | Uncategorized | No comments

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Quickpost

9 April, 2009 (05:19) | Kuromatsu | Uncategorized | 1 comment

66.194.252.149:27015

The status of GMOD Roleplay.

9 April, 2009 (04:57) | Jacyte | Uncategorized | No comments

I know others have done / wrote about this this but i’m going to post MY thoughts on it.

Read more »

Gmod Stereotypes: The good, The bad, The fucking useless.

9 April, 2009 (04:57) | Kyar | Uncategorized | No comments

Before I begin I want to note that this following post is all an opinion, should you feel offended by this post I apologize. That said and done let’s start once again with the bad.

The bad types of roleplayer.

Excess Cyberers are roleplayers whos characters exist simply to cyber. Usually between the age of fourteen. Examples of an excess cyberer: A good number of tnbs playerbase. Kama in particular. Fun fact: Cybering with minors is illegal. Chris is watching.

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Loyalty.

9 April, 2009 (04:56) | Kyar | Uncategorized | No comments

What is it with people and the lack of loyalty these days? As fiskov said in “Flamma fumo est proxima.” People generally lack any REAL loyalty to communities. I mean really. Most people from the old mine-dog and taco and banana used to be a part of dsrp but when we stopped hosting a server everyone just abandoned ship. True enough some people were offered power they couldn’t get in dsrp and so instead of being loyal to their friends/allies/comrades or whatever word you would use, They ran off to go on major power trips and ended up just becoming a laughing stock (Dave Brown.) Now let’s look at how taco and banana came to be born. It was December, 2006 Rick and Kuro were fighting over what to script.
Kuro wanted bullet penetration which would take Rick weeks to work out and Rick himself wanted to work out on minor details. EventuallyRick got tired of kuro and he quit. Fast forward maybe one or two months later Beastmasta offered rick a server and I believe at the time rick was working on
lightrp and tacoscript, so he accepted and thus Taco and Banana was born. Read more »

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